![]() ![]() What I've discovered is something that's very janky, but still oddly compelling. I've confirmed that most of my earlier guesses about what Mount & Blade is were wrong. With the early access release of Mount & Blade 2: Bannerlord, I've had a chance to see what all the fuss is about. Games with fervent fanbases that I simply haven't had time to play. Mount & Blade is one of those series that floats at the periphery of my perception, like Warframe or Counter-Strike. Then I assumed it was like Dynasty Warriors or Kingdom Under Fire, a tactical layer over a melee scrum hack-and-slash. For a long time, I thought it was like the Total War series. I've been vaguely aware of the first game for a very long time, but never got around to picking it up. I have never played a Mount & Blade game. I don't feel too badass, but it's probably what would happen if I was actually leading an army. Thus the latter half of the battle is me riding around in circles avoiding enemy fire, and attempting to call out formations to my troops. ![]() ![]() Unfortunately, the charge results in my hero taking entirely too much damage. Unfortunately, my character isn't the most combat-focused, as I've found diplomacy to be quite useful. It began with me leading the charge forward as their commander, facing the enemy down one-on-one. My army, a mix of long-time followers, mercs, and conscripts is doing its damndest to whittle down the enemy forces. ![]()
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